Infinite Crisis — ïðîáëåìû ïðîèçâîäèòåëüíîñòè
Ïîäðîáíîå îïèñàíèå èãðû Infinite Crisis >>>
15 èþíÿ 2015
12+
Èãðà äëÿ äåòåé, äîñòèãøèõ âîçðàñòà äâåíàäöàòè ëåò
2506 êîëè÷åñòâî ïðîñìîòðîâ
Ñóïåðãåðîéñêàÿ MOBA Infinite Crisis íàõîäèòñÿ íà ñòàäèè ÎÁÒ è â ñâÿçè ñ ýòèì â èãðå âîçíèêàåò ìíîãî òåõíè÷åñêèõ ïðîáëåì. ×òî äåëàòü, åñëè íå óäàëîñü ïîäêëþ÷èòüñÿ ê ñåðâåðó Infinite Crisis, ìû ðàññêàçûâàëè â îòäåëüíîé ñòàòüå. À ýòà ñòàòüÿ áóäåò ïîñâÿùåíà îïòèìèçàöèè èãðû.
 ñòàòüå ñîáðàíû ñîâåòû, êîòîðûå ïðèãîäÿòñÿ òåì, ó êîãî Infinite Crisis ëàãàåò è òîðìîçèò.
Äëÿ âíåñåíèÿ èçìåíåíèé â íàñòðîéêè èãðû îòêðîéòå áëîêíîòîì â ðåæèìå ðåäàêòèðîâàíèÿ ôàéë User Preferences, êîòîðûé íàõîäèòñÿ â Ìîèõ Äîêóìåíòàõ, â ïàïêå Infinite Crisis. Ýòîò äîêóìåíò ñîäåðæèò ïàðàìåòðû íàñòðîåê èãðû. Èçìåíåíèå ýòèõ ïàðàìåòðîâ ìîæåò ïîâûñèòü ïðîèçâîäèòåëüíîñòü èãðû.
Íàéäèòå èçìåíèòå â ôàéëå ñëåäóþùèå ñòðîêè (â ñêîáêàõ óêàçàí äèàïàçîí âîçìîæíûõ çíà÷åíèé):
FogDensity=
Ïàðàìåòð, îòâå÷àþùèé çà òóìàí âîéíû. ×òîáû ïîâûñèòü ïðîèçâîäèòåëüíîñòü óñòàíîâèòå åãî çíà÷åíèå íà 1 èëè 2.
Ïðèìåð. FogDensity=2
Shadow Map Quality=
Ïàðàìåòð, îòâå÷àþùèé çà òåíè. Îòêëþ÷èòå òåíè, âûñòàâèâ çíà÷åíèå íà 0. Ýòî ïîçâîëèò îñâîáîäèòü ðåñóðñû âèäåîêàðòû è ïðîöåññîðà.
Ïðèìåð. Shadow Map Quality=0
Animation Detail=
Ïàðàìåòð, îòâå÷àþùèé çà êà÷åñòâî àíèìàöèè. Ïîíèçèâ ýòè íàñòðîéêè ìîæíî ïîâûñèòü ïðîèçâîäèòåëüíîñòü èãðû.
Ïðèìåð. Animation Detail=Medium (äëÿ ñëàáûõ ìàøèí ëó÷øå âûñòàâèòü Low)
Texture Filtering=
Ïàðàìåòð, îòâå÷àþùèé çà ïðîðàáîòêó òåêñòóð. Ïîïðîáóéòå âûñòàâèòü çíà÷åíèå Bilinear èëè Trilinear.
Ïðèìåð. Texture Filtering=Bilinear
AnisotropicQuality=
Ïîíèæåíèå óðîâíÿ êà÷åñòâà äåòàëåé ìîæåò ïîâûñèòü ïðîèçâîäèòåëüíîñòü âèäåîêàðòû. ×åì âûøå çíà÷åíèå, òåì âûøå êà÷åñòâî êàðòèíêè è íèæå ïðîèçâîäèòåëüíîñòü èãðû.
Ïðèìåð. AnisotropicQuality=4
TextureDetail=
MIP-òåêñòóðèðîâàíèå. Ïîíèçèâ íàñòðîéêè, âû ðàçãðóçèòå âèäåîêàðòó.
Ïðèìåð. TextureDetail=Medium
Model Detail=
Êà÷åñòâî ïðîðàáîòêè äåòàëè ìîäåëåé. Ïîíèæåíèå ïàðàìåòðîâ ñíèæàåò íàãðóçêó íà âèäåîêàðòó.
Ïðèìåð. Model Detail= Medium
MaxScenePixelCount=
Ïàðàìåòð îòâå÷àåò çà ðàçðåøåíèå èãðû íà ìîíèòîðå. Åñëè ïàðàìåòð âûñòàâëåí íà 0, òî èãðà çàïóñêàåòñÿ ñ ðàçðåøåíèåì âàøåãî ìîíèòîðà. Åñëè ïîñòàâèòü áîëåå íèçêîå ðàçðåøåíèå, òî êàðòèíêà çàìåòíî óõóäøèòñÿ, çàòî ïðîèçâîäèòåëüíîñòü âûðàñòåò.
Ïðèìåð. MaxScenePixelCount=0 — çíà÷åíèå ïî óìîë÷àíèþ
Ïðèìåð. MaxScenePixelCount=1310720 — ðàçðåøåíèå 1280*10240
Specular Lighting=
Çåðêàëüíîå îñâåùåíèå. Îòêëþ÷èòå åãî äëÿ ïîâûøåíèÿ ïðîèçâîäèòåëüíîñòè.
Ïðèìåð. Specular Lighting=False
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Ñãëàæèâàíèå FXAA â âèäåîêàðòàõ îò Nvidia. Îòêëþ÷åíèå ñãëàæèâàíèÿ ïîâûøàåò ïðîèçâîäèòåëüíîñòü.
Ïðèìåð. EnableFXAA=False
Enable Color Correction=
Êîððåêöèÿ öâåòà. Îòêëþ÷åíèå êîððåêöèè ïîâûøàåò ïðîèçâîäèòåëüíîñòü.
Ïðèìåð. Enable Color Correction=False
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Îòêëþ÷èòå ðàçìûòèå êàðòèíêè äëÿ óëó÷øåíèÿ ïðîèçâîäèòåëüíîñòè.
Ïðèìåð. EnableBloom=False
Ýêñïåðèìåíòèðóÿ ñ ýòèìè ïàðàìåòðàìè, ìîæíî äîáèòüñÿ ïîâûøåíèÿ ïðîèçâîäèòåëüíîñòè è óìåíüøåíèå ëàãîâ çà ñ÷åò óõóäøåíèÿ êà÷åñòâà ãðàôèêè èãðû. Ïîñëå èçìåíåíèÿ íåîáõîäèìûõ ïàðàìåòðîâ, çàêðîéòå áëîêíîò, ïðåäâàðèòåëüíî ñîõðàíèâ èçìåíåíèÿ â ôàéëå User Preferences. Ïîñëå ýòîãî åùå ðàç çàïóñòèòå Infinite Crisis, ÷òîáû îöåíèòü èçìåíåíèÿ.
Âî âðåìÿ ðåäàêòèðîâàíèÿ èãðà äîëæíà áûòü çàêðûòà, â ïðîòèâíîì ñëó÷àå âíåñåííûå èçìåíåíèÿ âñòóïÿò â ñèëó ïîñëå ñëåäóþùåãî çàïóñêà èãðû.
Òàêæå ðåêîìåíäóåì îçíàêîìèòüñÿ ñî ñòàòüåé, â êîòîðîé ðàññêàçàíî, êàê óñòðàíÿåòñÿ îøèáêà ñåòè â Infinite Crisis.